What it is
Twenty-six small scenes have lost their colour. A garden at noon. A koi pond under raked gravel. A shrine at dusk kept by two stone foxes. A cove where an old and entirely gentle kraken is dozing. You restore each one with slow, single drags: align a halo, connect a blossom vine, ease kelp off a sleeping arm, breathe along with a selkie until her ribs settle.
Nothing is timed. Nothing can be failed. There is no score, no streak to protect, and nothing that minds if you put the phone down in the middle.
Some of the scenes
How it plays
- Fifteen gentle mechanics. Rings to align, vines to connect, mist to brush away, bells to ring in their own order, breathing to settle into. Each one is taught by showing you, once, the first time you meet it.
- Every scene stays fresh. Each scene holds twelve seeded variations, 960 puzzle layouts in all, so a scene you loved is never quite the same twice and never randomly unfair.
- Seasons keep their own calendar. Eight scenes appear on their own dates and quietly leave again: a winter hearth, a lantern-lit new year, an orchard at Easter, and more.
The sound
Every scene has its own score, generated for this game rather than licensed. The music is tuned to A = 432 Hz in just intonation, paced at 60 beats per minute, with soft bell accents and a bed of pink noise. Underneath sits a quiet layer of binaural tones, and each scene opens with a slow descent that eases the pace down as you settle in.
Headphones deepen that layer. The game asks you about it once, kindly, and it is designed for calm, not for any medical purpose.
What it costs
Free. Short ads appear between scenes, and never during play.
One optional subscription removes all ads. It auto-renews, the app itself reminds you 10, 5 and 1 day before each renewal when you open it, and cancelling is one tap from the menu. The price and billing period are shown by Google Play before you pay.